KEY TAKEAWAYS
At Abbeycare, behavioural addiction treatment is only available when combined with a physical substance use disorder, such as cocaine or alcohol use disorder.
Behavioural addiction is:
What Causes Behavioural Addiction?
Neurobiological Causes
Genetic heritability of problem gambling is estimated at 50-60%, indicating that a family history of behavioural addictions makes it more likely these addictions will develop [1].
Neuroimaging data shows that those with behavioural addictions show a 17% reduction in the right superior frontal lobe compared to controls, creating a lack of impulse control as this area is responsible for goal-directed behaviour [2].
Grant et al. (2011) show that patients taking dopamine replacement therapy have a 6% increased risk of developing impulse disorders or behavioural addictions (e.g. sex addiction or love addiction), indicating that increased dopamine results in vulnerability to behavioural addiction [3].
64% of cases of combined alcohol dependence and pathological gambling are explained by genes that influence both conditions, such as the D2A1 allele present in the DRD2 gene [4].
Problem gamblers taking 3mg haloperidol, a dopamine D2 antagonist, have a 67% increase in self-reported desire to gamble, indicating that low dopamine levels may also underlie the urge to gamble for short-term gain [5].
Those with ADHD have a 138% increased rate of developing gambling addiction, and a 25% increased rate of developing exercise addiction, indicating that pre-disposed impulsivity increases the vulnerability of developing a behavioural addiction [6].
Psychological Causes
Compared to substance addiction, caused primarily by positive reinforcement, behavioural addiction may be caused either by negative reinforcement when behaviours are done in an attempt to alleviate a negative state (e.g., stress), or positive reinforcement when seeking instant rewards [7].
Some behavioural addictions, such as shopping addiction, are a compulsive need for instant gratification (i.e. an attempt to immediately satisfy the desire to buy new things, without analysing long-term consequences).
Zhang et al. (2025) found a 9-fold increase in basal ganglia activity responsible for reward activation when abstaining from addiction, compared to recreational gamers, resulting in craving and agitation when the behaviour is not engaged in [8].
Zhang et al. (2025) found that the limbic network is recruited in abstinence for non-substance addictions, indicating dysregulation of reward anticipation as users expect a reward (e.g. gaming in video game addiction) that is not currently happening [9].
Madden et al. (2005) demonstrated a model of tolerance similar to behavioural addiction in pigeons that responded at high rates to obtain food when presented with random-ration patterns despite a 20% increase in effort, resulting in a 70% decrease in overall food intake [10].
Types Of Behavioural Addiction
Type Of Behavioural Addiction | Unique Indicators Of This Addiction |
|---|---|
Shopping | - Buying items that are not necessarily needed - Spending 20% more on shopping trips compared to others [11] - Purchasing multiple items in different variations -Impulsively spending frequently |
Body modifications (tattoos, piercings, etc.) | - Continuous need for more modifications despite irreversible changes (e.g. stretched earlobes), piercing rejection, or infection - Progression to more extreme body modifications without being satisfied of current changes |
Gaming | - Prioritising gaming over sleep, healthy eating, and exercise - Irritated when not able to play -Lack of time awareness when playing |
Love | - Constant need to be in a romantic relationship - Relationships typically end due to emotional intensity - Quick turnover of relationships - Fear of abandonment - Relationships appear very serious very soon |
Porn | - Escalating need to watch more porn - Viewing more arousing and/or extreme types of porn - Lack of sexual functioning without porn - Frustration when porn cannot be accessed - Watching porn in inappropriate places (e.g. at work) |
Sex | - Constant need for sex and sexual partners - Quick turnover of sexual partners with or without a romantic partner |
Exercise | - Exercising despite fatigue and injury - Need to exercise every day, with the need increasing - The daily routine revolves around exercise, with a lack of deviation |
Food | - The daily routine revolves around food - Eating in secret - Actively hiding food - Eating when not hungry |
Work | - Working more than needed - Actively seeking more work - Prioritising work over sleep and social life - Experiences guilt when not working |
Plastic surgery | - Need to obtain more plastic surgery - Need to intensify existing plastic surgery - Body dysmorphia - Seeking new surgeons when the current surgeon will not operate anymore - Health risks are ignored for the sake of aesthetics |
Co-Occurring Behavioural And Physical Addictions
Behavioural Addiction | Commonly Co-Occurring Behavioural Addiction | Why Do These Co-Occur? |
|---|---|---|
Gambling | Shopping, sex/ pornography, food | - Impulsivity and/or poor financial decision-making - Risk-taking behaviour - All occur online |
Sex/ Pornography | Food, gaming, shopping | - Linked to instant gratification (i.e. immediate reward) |
Gaming | Shopping, food, sex/ pornography | Results from the need to escape current emotions and/or situations |
Shopping | Gambling, food | Instant gratification and to self-soothe negative emotions temporarily |
Food | Exercise, gaming | - Exercise addiction develops as a need to combat excessive eating - Develops due to guilt or shame - Gaming acts as a way to numb guilt from overeating |
Exercise | Work | - Stems from perfectionism and people-pleasing regarding body image and work ethic - Exercise acts as a temporary escape from work load |
Work | Exercise | Stems from perfectionism and people-pleasing regarding body image and work ethic |
Signs Of Behavioural Addiction
Loss Of Time Awareness
Binge gaming (gaming consecutively for 5 or more hours) weekly or daily indicates addiction, and is a unique contributor to anxiety (0.9%) and depression (1.6%) due to the disruption of daily routine [12].
Gaming for 1.5 hours per day for 12 months results in a 2.38 - 2.54 increased rate of addiction, indicating a loss of time awareness due to immersion in the virtual world [13].
Compared to infrequent but recreational gaming, addiction occurs when gaming sessions are 1.5 hours long for over 4 days per week on average, distinguishing sporadic healthy game play from compulsive addiction [14].
Underestimating the time spent playing games is a common symptom of addiction affecting both males and females; however, Wood (2007) notes this trend is skewed towards females [15].
4.2% of gamers spending 33+ hours per week on gaming experience psychological distress due to a lack of connectivity with the world and a loss of time awareness, making this a visible sign of behavioural addiction [16].
Losing the ability to track time in behavioural addiction results in the failure to comply with real-life obligations, such as:
Justifying Addictive Behaviour
Justifying compulsive behaviours is a sign of behavioural addiction because it indicates the need to rationalise patterns, typically comparing these to others (e.g. "everyone goes shopping, so it's okay").
When behavioural addiction is justified, this indicates an attempt to cover up internalised guilt or shame surrounding actions, enabling the cycle of addiction to continue.
Similar to substance addiction, behavioural compulsions are typically downplayed or excused, such as "I only game once a day" or "gaming is good for my mental health", aiming to mask the loss of control seen in addiction.
In the case of exercise addiction, Nicholls (2025) found that the following themes drove rationalisation [17]:
Chronic Preoccupation
Chronic preoccupation is a sign of behavioural addiction because it indicates an inability to focus on other life obligations, such as spending time with friends or family.
Continuous thinking about the dependent behaviour, such as planning the next shopping trip, indicates addiction through mental preoccupation even when not actively engaging in such behaviour.
Mental preoccupation with shopping, for example, is visibly shown to others through rearranging schedules to make time for shopping trips or sharing plans to shop online with others.
Those with behavioural addictions have a 93% increase in attentional bias towards a given behavioural dependence, as measured by the attentional bias index [1].
An inability to focus on tasks other than the dependent behaviour indicates a lack of cognitive flexibility, making it challenging to shift thought patterns away from addiction.
In gaming addicts, 48% more time is spent thinking of gaming between gaming sessions compared to regular gamers, resulting in a lack of mental capacity to plan or act on other tasks [18].
Mood Swings
Those with a gaming addiction have a 187% increase in depressive mood when two games are lost consecutively, meaning that happy and unhappy states may be dictated by gaming outcome [19].
Anger also increases by 128% when two games are lost consecutively in gaming dependence, resulting in mood swings that are tied to gaming outcomes [19].
Addictive behaviours may be re-engaged shortly after mood swings in an attempt to either self-soothe or reward oneself, two ways of regulating one's emotions.
Mood swings in behavioural addiction are:
There is a 12.5% average increase in emotional arousal states when provided with an emotional trigger, or gaming trigger, in problem gamers compared to healthy gamers, explaining overstimulation and hypersensitivity in behavioural addiction [20].
Concealing Time Spent On Addiction
Concealing time spent on addiction is a sign of behavioural addiction because this demonstrates internalised guilt and shame around the length of time spent doing the activity, or the inability to comply with real-world obligations (e.g. work).
Lying about time spent on other activities may occur in behavioural addiction in an attempt to deceive others into believing that compulsive patterns of behaviour are not problematic, enabling the cycle to continue.
Actively attempting to conceal addiction indicates that the individual acknowledges compulsive behaviours as addiction and is trying to avoid losing access to the behavioural coping mechanism.
Avoiding external input or confrontation surrounding addictive behaviours is a sign of addiction due to evading accountability for one's actions, despite potential acknowledgment of its harms.
Inconsistencies surrounding the time spent on the addictive behaviour may indicate addiction compared to normal private activities due to the need to lie to downplay addiction severity
Small But Repeated Behaviours
Repetitive shopping online while at work is a sign of behavioural addiction because it indicates that addictive behaviour is being prioritised over responsibilities.
Not being able to stop checking a smartphone or checking on hidden food in food addiction, for example, also indicates a lack of control and ongoing dependence.
Lin et al. (2017) found that in problem smartphone addiction, phones are checked upwards of 58 times per day [21].
In behavioural addiction, there is not always a goal behind repetitive behaviours (e.g. constantly checking gambling websites or smartphones), as these compulsions form part of the habitual routine and indicate future planning of use.
Compared to addiction, repetitive behaviours in non-addiction are easily stopped when wanted without causing physical or psychological distress.
Repetitive behaviour indicates addiction is present when it cannot be explained by any other cause, such as autism or obsessive-compulsive disorder; however, it is possible that these can co-occur.
Vulnerable Groups
Vulnerable Groups | Why? |
|---|---|
Under 25's | - Impulsivity due to an undeveloped prefrontal cortex - Risk-taking behaviour is increased by 200% [22] |
History of trauma | - Behavioural addictions mask trauma - Behaviour acts as a form of escapism |
Co-occurring ADHD, depression, anxiety, and/or OCD | - Behaviour masks symptoms of these disorders - Linked to impulsivity, avoidance, and repetitive and/or compulsive behaviours in these disorders |
Sensation-seeking behaviours | - Linked to risk-taking, impulsivity, and instant gratification - Higher-than-normal baseline for arousal from everyday stimuli |
Social isolation | Reliance on online presence, online friends, and activities within the home environment |
Low self-esteem | Engages in activities to self-soothe (e.g. comfort eating or buying nice things) |
High stress environments | - Acts as a form of escapism from everyday stressful situations - Self-soothing behaviours that are done in an attempt to regulate the nervous system |
How Does Behavioural Addiction Progress?
Stage Of Addiction | How Is The Individual Presenting? |
|---|---|
Initial behaviour causing psychological reward | Seeking immediate reward via curiosity, risk-taking, and to relieve negative symptoms (e.g. stress) |
Reward pathway activation | - Engaging in the behaviour activates a dopamine surge in the mesolimbic pathway - Happiness, joy, relief, and calmness reinforce the behaviour |
Withdrawal symptoms | - Those affected by behavioural addiction experience anxiety, irritation, and a low mood when the behaviour is achieved |
Tolerance | As tolerance builds, the user engages in the behaviour more frequently and with higher intensity to experience the same fulfilment |
Cravings | - Urges to engage in the behaviour occur in periods of non-engagement - Intrusive thoughts of engaging in the behaviour, might show as irritation |
Relapse triggers | - Becomes visibly irritated in situations that trigger the behaviour (e.g. being in a shopping centre for shopping addiction) |
